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Everything about Pong totally explained

Pong is a video game released originally as a coin-operated arcade game by Atari Inc. on November 29, 1972. Pong is based on the sport of table tennis (or "ping pong"), and named after the sound generated by the circuitry when the ball is hit. The word Pong is a registered trademark of Atari Interactive, while the term "pong" is used to describe the genre of "bat and ball" video games. Pong is often regarded as the world's first video arcade game, but Computer Space by Nutting Associates had been launched a year earlier in 1971. Pong was the first video game to achieve widespread popularity in both arcade and home console versions, and launched the initial boom in the video game industry. The popularity of Pong led to a successful patent infringement lawsuit from the makers of an earlier video game for the Magnavox Odyssey. Pong is a first generation video game, a term used to describe the video game industry between 1972 and 1977.

History

Origins and development

The earliest electronic ping-pong game was played on an oscilloscope, and was developed by William A. Higinbotham at the Brookhaven National Laboratory in 1958. His game was called Tennis for Two.
   In September 1966, Ralph Baer, then working for Sanders Associates, wrote a short paper outlining a system for playing simple video games on a home television set. Originally, his chief engineer Sam Lackoff asked Baer to build a television set. Baer decided to add the new concept of playing games on a television screen. He developed a computer version of a ping-pong game, and his ideas were patented. Magnavox licensed the technology from Sanders Associates, and in the middle of 1972, the company began selling the Magnavox Odyssey, the first home video game console. The Odyssey was capable of playing a dozen different games, including a basic version of table tennis and a slightly more complex version of tennis.
   Displaying animated graphics on a television screen and reacting in real time to user input would have required more computing power than 1960s consumer products could deliver. Although computing technology had progressed significantly by 1970, the tasks performed by a modern-day cell phone would still have required a mainframe computer the size of a small apartment. Despite this, it was possible to create a tennis video game by restricting the graphics to just one line per paddle, a dotted line for the net and a square for the ball.
   In May 1972, the Magnavox Odyssey was demonstrated at a trade show in Burlingame, California. Nolan Bushnell attended the event and played the Odyssey's table tennis game. In June 1972, Bushnell and Ted Dabney founded a new company which they named Atari, with a starting capital of $250 each. Bushnell was a keen player of the board game Go, and the word Atari in Japanese has a meaning similar to the term check in chess. Bushnell was concerned that his pioneering 1971 video arcade game, Computer Space, had been too complicated for some users. In an interview, he said of the game: "You had to read the instructions before you could play, people didn't want to read instructions. To be successful, I'd to come up with a game people already knew how to play; something so simple that any drunk in any bar could play."

The first successful video game

Before Bushnell departed on a trip to Chicago to meet with pinball machine manufacturers Williams and Bally/Midway, it was agreed that Pong should undergo a field test. Bushnell and Alcorn then added a coin-operated switch to the machine so that it could be used as an arcade game. The instructions of the game were simple: Avoid missing ball for high score.
   The system was tested initially in a small bar in Grass Valley, California and Andy Capp's Tavern, a bar in Sunnyvale, California. After only one day, the game's popularity had grown to the point where people lined up outside Andy Capp's waiting for it to open. Bally/Midway turned down Pong after watching a demonstration, but the successful trial at Andy Capp's led Atari to manufacture the coin-operated games itself. The games were manufactured in a converted roller skating rink.
   The coin-operated Pong games manufactured by Atari were a great success, and by the end of March 1973, between 8,000 and 10,000 of the units had been sold.

The lawsuit from Sanders/Magnavox

The makers of the Magnavox Odyssey insisted that they held a patent on the concept of a tennis video game, and in 1974 Sanders/Magnavox filed a lawsuit against Atari. This was the first lawsuit relating to intellectual property rights in the video game industry. Lawyers for Magnavox found witnesses who recalled seeing Nolan Bushnell playing the Odyssey's table tennis game at the trade show in Burlingame, California in 1972, and obtained a guestbook from the event that he'd signed. Atari settled out of court by agreeing to pay $700,000 to license the patents that Magnavox held on the Odyssey. On January 10, 1977, Judge John Grady of the Federal District Court in Chicago ruled in favor of Sanders/Magnavox on all counts relating to the lawsuit. The ruling upheld the claim that US patent #3,728,480 entitled Television Gaming and Training Apparatus was the pioneering design for a video game.

Home consoles

The idea for a home console version of Pong was conceived in 1973 and a prototype was designed by Al Alcorn, Bob Brown and Harold Lee during 1975. The project was named Darlene after a female co-worker at Atari. Pong had some important differences from the original Magnavox Odyssey, which had been discontinued in 1974. The Odyssey used discrete electronic components as a legacy of its 1960s roots, while Pong was based on an integrated circuit containing many components on a single chip. The chip in the home version of Pong was the most complex developed for a consumer product at the time. Pong boasted on-screen digital scoring, something the Odyssey lacked, but while the Odyssey offered a range of different games through plug-in circuit boards, the first Pong console played the table tennis game only. The original arcade Pong had black and white graphics, while the 1975 console version had color graphics. The Odyssey lacked sounds and Pong made a distinctive bleeping noise through an internal loudspeaker each time the ball was hit. The Odyssey could add spin to the tennis ball through a button on its controllers, while Pong could add eight levels of spin automatically depending on which part of the bat the ball hit. This was a feature found in the arcade version of Pong, and helped to produce varied play. In both the Odyssey and Pong, when the ball hit the top or bottom of the screen it bounced back in, a feature more like squash than tennis. The player gained a point in Pong when the opposing player failed to return the ball. Since domestic televisions in the 1970s lacked audiovisual inputs, the Pong console was connected to the television by converting its output to a radio frequency signal that was fed in through the antenna screws. Some consumers had been confused by the name of the Magnavox Odyssey, believing that it would work only with Magnavox televisions. However, both the Odyssey and Pong were compatible with any make of television that had antenna screws.
   The Pong console was demonstrated at the Consumer Electronics Show in June 1975. The buyers from the major retail outlets showed little interest, believing that the public wasn't sufficiently interested in video games for the home. However, soon after the show Atari contacted Tom Quinn, the sporting goods buyer for Sears, Roebuck and Company. Quinn was familiar with the Pong game found in arcades and bars, and decided to take a chance on the new console. He met with Nolan Bushnell and asked how many units Atari could produce in time for the Christmas holiday season. Bushnell reckoned that they could produce 75,000, but Quinn wanted double that number of units and offered to pay to boost production to that level. In return, Sears would become the exclusive retailer of Pong under the Sears Tele-Games label.

Legacy

Cloned versions of the Pong home console soon appeared, with the AY-3-8500 chip launched by General Instrument in 1976 offering a range of pong-style games to any manufacturer. By 1977, the market was saturated with cloned pong consoles and demand was in decline. Seeking a quick exit from the industry, many companies sold off their games at discount prices. The result was the first crash in the video game market, an event later echoed by the Video game crash of 1983. The public's interest in pong consoles had waned by the late 1970s, and the units had ceased production by the early 1980s. By this time, more sophisticated games such as Space Invaders and Pac-Man had become available, and the sound and graphics capabilities of pong consoles were seen as old-fashioned. The technology of the home video game market had also evolved in 1976 when the manufacturer Fairchild released its new programmable console, the Video Entertainment System or VES. Unlike the dedicated pong consoles which had a fixed number of built-in games, the VES could offer a range of games via plug-in ROM cartridges. Atari launched its own programmable system in October 1977, the Atari Video Computer System or VCS. This later became known as the Atari 2600, and the use of plug-in cartridges was the defining feature of the second generation video consoles that dominated the market during the late 1970s and early 1980s. Nolan Bushnell says that Atari sold a total of 38,000 coin-operated Pong games, although taking into account the large number of clones, it's estimated that over 100,000 units were sold, making it the most popular arcade game of all time.

Other versions and platforms

Many versions of Pong were released, including Pong Doubles (a four-player variant), Quadrapong (also four-player), Super Pong and Doctor Pong. In 1976 Atari released Breakout, a single player variation of Pong where the object of the game is to remove bricks from a wall by hitting them with a ball. Breakout was updated successfully in 1986 by the Taito Corporation under the name Arkanoid. Pong has been reissued for a range of modern platforms, including:
  • There is a version for the PlayStation, and it has been included in the recent TV Games collections, which are console-on-a-chip systems featuring classic games from the Atari 2600 era.
  • Pong is also available on Arcade Classics for the Sega Genesis.
  • A simulation of the original version with cabinet art and an updated version of Pong are available in the Atari Anthology video game for Microsoft Windows, PlayStation 2 and the Xbox. The original Pong can't be emulated by today's computing technology because it uses 7400 chips and discrete logic rather than a modern central processing unit.
  • Atari's 1991 arcade game Off the Wall features a competitive bonus round that plays exactly like a round of Pong.
  • In the Atari game Test Drive Overdrive, users can play Pong when the game is loading. In single-player mode the user play against the computer, but in multi-player mode the user can play against the other player.

    In popular culture

    Pong's role as the first successful video game has led to a number of appearances in popular culture, including:
  • The opening song of Frank Black's album Teenager of the Year is entitled Whatever Happened to Pong? The lyrics detail the story of two brothers who place wagers on Pong competitions in bars.
  • Tennis player Andy Roddick starred in a 2006 commercial for American Express in which his opponent was Pong. His trainer advises him: "He returns everything." Roddick seems stumped as to how to defeat the computer's bat, until he realizes that it has no forward movement. He then hits a drop shot over the net in order to win. The commercial was called Stop Pong and spawned a website where the player, as Roddick, tries to beat Pong in a five minute game.
  • In the 1976 film Silent Movie, Dom Deluise and Marty Feldman tinker with the hospital bedside monitor to which the studio chief is hooked up, causing its display to turn into a Pong game.
  • In the film Airport '77, children can be seen playing a cocktail cabinet version of Pong Doubles.
  • In an episode of The Simpsons, Treehouse of Horror, the Simpsons are abducted by aliens Kang and Kodos who show off their own version of Pong referring to it as a high-tech version of what humans call table tennis. When the Simpsons point out that it's just an old arcade game, the aliens defensively state they've mastered intergalactic travel. Marge then states, "Your game is very nice."
  • In an episode of King of the Hill, Peggy and Bobby are busy throughout the entire episode playing Pong. Without a pause button, they fall asleep with the ball bouncing back and forth.
  • In an episode of That '70s Show, Kelso and Red try to make the game more challenging by tinkering with the console and making the paddles smaller.
  • In the computer generated cartoon ReBoot there's a character called Phong who for giving advice challenge the person to a game of Pong.
  • In an episode of Family Guy, Peter was place in house arrest. In one part of the episode, Peter was being watched on government monitor screen that looked like the government was playing Pong. The sound and screen then turned into Griffins living room, Peter was the dot, and the sound effect was replace with Peter saying "I got to get out of here".Further Information

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